May, Be Dead

May, Be Dead is a first-person surrealist adventure game about walking through endless hexagonal rooms of memory and repeatedly killing May, a mysterious figure you shared an intimate yet ambiguous relationship with.

A country road appeared behind the door. A runaway car crashed into a roadside tree, burning, its hood dented, wisps of smoke rising. May, sitting in the driver's seat, was dead, covered in blood.

This is a journey seen through the rearview mirror. Who exactly is May? Why does "I" need to keep killing May? Coming to your senses, you find yourself gripping another doorknob, passing through another corridor, and arriving at the hub of a series of interconnected rooms, each containing the remains of your deceased friend.

May, Be Dead comprises four chapters. In the game, "erasing" someone's existence becomes your only path to progress. The art style of May, Be Dead draws inspiration from various works of theater, literature, film, and architecture. The game abandons the traditional game structure, prioritizing "monotony" and spatial narrative as its core experience.

没有你就好了 / May, Be Dead

《没有你就好了 / May, Be Dead》是一款第一人称超现实冒险游戏。在一个无尽的六边形记忆房间中,你需要反复杀死“May”,一个你或许熟悉但又暧昧不明的存在。

一条乡间小路出现在了门后。一辆失控的汽车撞上了路边的树,车烧着了,引擎盖凹陷,冒出缕缕青烟。坐在驾驶位的May死了,浑身血迹斑斑。

这是一段从后视镜望出去的旅程。May究竟是谁?“我”为何需要不断杀死May?回过神来,你已经握住了另一个门把手,穿过了另一条走廊;你又来到了这一个一个相连房间中的枢纽,每一个房间里都站着你这位故去的朋友。

《May, Be Dead》包含四个章节。在游戏中,“抹杀”一个人的存在将成为你行进的唯一途径。《May, Be Dead》汲取了多个戏剧、文学、电影及建筑作品的艺术风格。该作摒弃了传统游戏的结构,将“单调感”和空间叙事作为核心体验。